Coron, Tammy

Apple Game Frameworks and Technologies: Build 2D Games with SpriteKit & Swift

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ISBN 13:
9781680507843
author:
Coron, Tammy
format:
Paperback / softback
publisher:
The Pragmatic Programmers
language:
English
Publication Year:
2021
Pages:
500
Dimensions:
25 x 15 x 1.5 centimetres (0.67
Genre:
Computers, Entertainment & Games, Games Programming,
Condition:
New
Availability:
Item usually sent within 20 working days
£32.17

Description

Design and develop sophisticated 2D games with Apple's powerful suite of game technologies. This comprehensive guide covers everything from particle effects and pathfinding to social integration and monetization, giving you a complete understanding of how to create engaging player experiences. You'll learn by building three fully playable games: Gloop Drop, Val's Revenge, and Hog. Start with the basics and gradually add complexity as you progress through the book. With Apple Game Frameworks, Xcode, and Swift, you can create high-performance, power-efficient games that work across all Apple platforms. Discover how to harness the power of SpriteKit, unleash amazing effects with the Particle Editor, and use GameplayKit to add advanced features like pathfinding and complex rule systems. By the end of this book, you'll know everything you need to create your own video game masterpiece for any Apple platform.

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