Schwarzl, Thomas
2D Game Collision Detection: An introduction to clashing geometry in games
- ISBN 13:
- 9781479298129
- author:
- Schwarzl, Thomas
- format:
- Paperback
- publisher:
- Createspace Independent Publishing Platform
- language:
- English
- Publication Year:
- 2012
- Pages:
- 96
- Dimensions:
- 22.9 x 15.2 x 0.5 centimetres (0
- Genre:
- Computers, Graphics & Design, General,
- Condition:
- New
- Availability:
- Item usually sent within 7 working days
Description
This introduction to 2D game collision detection provides a comprehensive guide for developers looking to implement fast and efficient collision detection in their games. With basic knowledge of procedural programming, you can understand the code examples throughout the book.
Learn how to determine shot impacts, identify collisions between objects, and optimize your code with the help of detailed explanations on 2D vector mathematics, shape collision detection, and body representation. The book also covers identifying clashing objects in motion and includes plenty of illustrations and code examples to make it easy to understand.
Whether you're a beginner or an advanced game programmer, this book is designed to serve as both an introduction and a reference guide for looking up specific collision detection functions. All the presented code is ready for immediate use, with downloadable examples available on the author's website.