Schwarzl, Thomas

2D Game Collision Detection: An introduction to clashing geometry in games

(No reviews yet) Write a Review
ISBN 13:
9781479298129
author:
Schwarzl, Thomas
format:
Paperback
publisher:
Createspace Independent Publishing Platform
language:
English
Publication Year:
2012
Pages:
96
Dimensions:
22.9 x 15.2 x 0.5 centimetres (0
Genre:
Computers, Graphics & Design, General,
Condition:
New
Availability:
Item usually sent within 7 working days
£18.31

Description

This introduction to 2D game collision detection provides a comprehensive guide for developers looking to implement fast and efficient collision detection in their games. With basic knowledge of procedural programming, you can understand the code examples throughout the book.

Learn how to determine shot impacts, identify collisions between objects, and optimize your code with the help of detailed explanations on 2D vector mathematics, shape collision detection, and body representation. The book also covers identifying clashing objects in motion and includes plenty of illustrations and code examples to make it easy to understand.

Whether you're a beginner or an advanced game programmer, this book is designed to serve as both an introduction and a reference guide for looking up specific collision detection functions. All the presented code is ready for immediate use, with downloadable examples available on the author's website.

View AllClose