Pitt, Christopher

Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games

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ISBN 13:
9781484287941
author:
Pitt, Christopher
format:
Paperback
publisher:
APress
language:
English
Publication Year:
2022
Pages:
502
Dimensions:
25.4 x 17.8 x 1.5 centimetres (0
Genre:
Computers, Entertainment & Games, Games Programming,
Condition:
New
Availability:
Item usually sent within 20 working days
£29.98

Description

Learn to generate enjoyable content for your games with procedural generation techniques. This book covers how to combine hand-crafted elements with algorithms to create immersive environments, and provides practical examples using the Godot engine.

You'll learn how to set up a content generation system, master tools for randomization and repeatability, and understand when to craft and when to generate content. The book also covers creating good tilesets and injecting logic into automated machines.

With this book, you'll gain a solid understanding of how to add procedural generation to your games, using 2D examples throughout the guide. Basic familiarity with the Godot engine and GDScript is essential for getting the most out of this book.

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