Shaker, Noor

Procedural Content Generation in Games

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ISBN 13:
9783319427140
author:
Shaker, Noor
format:
HardBack
publisher:
Springer
language:
English
Publication Year:
2016
Pages:
237
Dimensions:
23.39 x 15.6 x 1.6 centimetres (
Genre:
Computers, Entertainment & Games, Games Programming,
Condition:
New
Availability:
Item usually sent within 5 working days
£32.95

Description

This comprehensive guide to procedural content generation in games covers the latest techniques and algorithms for creating game content. From fractal methods to narrative and terrain generation, the authors provide in-depth explanations of various approaches.

Written by experienced academics and game developers, this book is ideal for students and professionals looking to learn about new methods for generating game content. The authors' expertise shines through in their detailed descriptions of search-based and evolutionary methods, constraint-based methods, and more.

With its broad scope and authoritative voice, this book is a valuable resource for anyone interested in the intersection of games and artificial intelligence.

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