Shaker, Noor
Procedural Content Generation in Games
- ISBN 13:
- 9783319427140
- author:
- Shaker, Noor
- format:
- HardBack
- publisher:
- Springer
- language:
- English
- Publication Year:
- 2016
- Pages:
- 237
- Dimensions:
- 23.39 x 15.6 x 1.6 centimetres (
- Genre:
- Computers, Entertainment & Games, Games Programming,
- Condition:
- New
- Availability:
- Item usually sent within 5 working days
Description
This comprehensive guide to procedural content generation in games covers the latest techniques and algorithms for creating game content. From fractal methods to narrative and terrain generation, the authors provide in-depth explanations of various approaches.
Written by experienced academics and game developers, this book is ideal for students and professionals looking to learn about new methods for generating game content. The authors' expertise shines through in their detailed descriptions of search-based and evolutionary methods, constraint-based methods, and more.
With its broad scope and authoritative voice, this book is a valuable resource for anyone interested in the intersection of games and artificial intelligence.