Shaker, Noor
Procedural Content Generation in Games (Computational Synthesis and Creative Systems)
- ISBN 13:
- 9783319826431
- author:
- Shaker, Noor
- format:
- Paperback
- publisher:
- Springer
- language:
- English
- Publication Year:
- 2018
- Pages:
- 237
- Dimensions:
- 23.4 x 15.6 x 1.4 centimetres (0
- Genre:
- Computers, Entertainment & Games, Games Programming,
- Condition:
- New
- Availability:
- Item usually sent within 5 working days
Description
This comprehensive guide to procedural content generation in games covers the latest techniques for creating dynamic levels, landscapes, items, and more. With contributions from leading researchers and game developers, this book offers an in-depth exploration of fractal methods, grammar-based approaches, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.
Whether you're a student looking to expand your knowledge of games and creativity, or a game developer seeking new methods for content generation, this book provides the insights and tools you need. The authors' expertise in both academia and industry ensures that the information is both accessible and practical.
With its broad scope and authoritative approach, this book is an invaluable resource for anyone interested in procedural content generation in games.