Somberg, Guy

Game Audio Programming 4: Principles and Practices

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ISBN 13:
9781032361079
author:
Somberg, Guy
format:
Paperback
publisher:
CRC Press
language:
English
Publication Year:
2023
Pages:
338
Dimensions:
23.4 x 15.6 x 1.9 centimetres (0
Genre:
Computers, Entertainment & Games, Games Programming,
Condition:
New
Availability:
Item usually sent within 10 working days
£52.18

Description

Game Audio Programming: 4 Principles and Practices offers in-depth knowledge on the art, science, and craft of game audio programming. This comprehensive guide covers a wide range of topics, from low-level techniques such as thread-safe command buffers and pitch detection to high-level subjects like object management, music systems, and audio tools. With contributions from top industry experts, this book provides practical advice that has been used in the development of large AAA titles. It's an ideal resource for both beginners and experienced game audio programmers looking to expand their skills. The book covers various aspects of game audio programming, including timed ADSRs, data-driven music systems, background sounds, and more. Whether you're new to game audio programming or seeking to improve your existing knowledge, this collection of advanced techniques and wisdom is an invaluable resource.

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