Levin, Golan

Code as Creative Medium: A Teacher's Manual

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ISBN 13:
9780262542043
author:
Levin, Golan
format:
Paperback / softback
publisher:
MIT Press
language:
English
Publication Year:
2021
Pages:
280
Dimensions:
19.1 x 23.5 centimeters (0.37 kg
Genre:
Computers, Computer Science, General,
Condition:
New
Availability:
Item usually sent within 10 working days
£29.54

Description

Code as Creative Medium: A Handbook for Computational Art and Design is an essential resource for teaching and learning computational art and design. This comprehensive guide provides exercises, assignments, interviews, and over 170 illustrations of creative work to help you explore code as a creative medium.

It covers alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures. The book is an ideal resource for art educators and practitioners looking to incorporate coding into their practice, as well as computer scientists transitioning from STEM to STEAM in their syllabi or work.

Picking up where standard programming guides leave off, this handbook offers a unique perspective on the intersection of code and creativity, providing a wealth of practical information and inspiration for anyone interested in exploring the possibilities of computational art and design.

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