Lake, Matthew

Technical Animation in Video Games

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ISBN 13:
9781032203270
author:
Lake, Matthew
format:
Paperback
publisher:
Taylor & Francis Ltd
language:
English
Publication Year:
2023
Pages:
254
Dimensions:
24.6 x 17.4 x 1.5 centimetres (0
Genre:
Professional & Vocational, Computers, Entertainment & Games,
Condition:
New
Availability:
Item usually sent within 10 working days
£51.66

Description

Technical Animation in Video Games provides a comprehensive overview of video game technical animation, covering next-generation pipelines used by industry developers. This book guides readers through the entire technical animation workflow, from software and hardware to industry-standard processes. The author combines accessible principles with educational use cases, providing example test scripts, animation files, and rig assets for hands-on understanding. The book covers the end-to-end pipeline of technical animation, including tools and automation development, all the way to Unreal Engine 5 integration and optimisation. Additional resources are available on the book's GitHub repository. This book is an essential resource for early-career game technical animators and those studying game animation courses, as well as technical animators working in the film industry.

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