Lake, Matthew
Technical Animation in Video Games
- ISBN 13:
- 9781032203270
- author:
- Lake, Matthew
- format:
- Paperback
- publisher:
- Taylor & Francis Ltd
- language:
- English
- Publication Year:
- 2023
- Pages:
- 254
- Dimensions:
- 24.6 x 17.4 x 1.5 centimetres (0
- Genre:
- Professional & Vocational, Computers, Entertainment & Games,
- Condition:
- New
- Availability:
- Item usually sent within 10 working days
Description
Technical Animation in Video Games provides a comprehensive overview of video game technical animation, covering next-generation pipelines used by industry developers. This book guides readers through the entire technical animation workflow, from software and hardware to industry-standard processes. The author combines accessible principles with educational use cases, providing example test scripts, animation files, and rig assets for hands-on understanding. The book covers the end-to-end pipeline of technical animation, including tools and automation development, all the way to Unreal Engine 5 integration and optimisation. Additional resources are available on the book's GitHub repository. This book is an essential resource for early-career game technical animators and those studying game animation courses, as well as technical animators working in the film industry.