Beavis, Catherine
Serious Play: Literacy, Learning and Digital Games (Digital Games, Simulations, and Learning)
- ISBN 13:
- 9781138689411
- author:
- Beavis, Catherine
- format:
- Paperback
- publisher:
- Taylor & Francis Ltd
- language:
- English
- Publication Year:
- 2017
- Pages:
- 250
- Dimensions:
- 22.6 x 15.2 x 1.5 centimetres (0
- Genre:
- Nonfiction, Education, General,
- Condition:
- New
- Availability:
- Item usually sent within 10 working days
Description
Exploring the role of digital games in literacy and learning, this book examines how games can be used to enhance educational outcomes. It presents case studies and research findings from various contexts, highlighting the potential benefits and challenges of incorporating games into teaching practices.
The authors consider topics such as game design, assessment, and pedagogy, drawing on examples from different subjects and age groups. They also discuss the ways in which digital games can be used to promote material and discursive learning, and how they can support the development of skills such as coding and problem-solving.
Through its analysis of digital games and their potential applications in education, this book offers insights into the possibilities and limitations of using games as a tool for teaching and learning. It will be of interest to educators, researchers, and anyone looking to explore new approaches to literacy and learning.