Bourg, David M.

Physics for Game Developers

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ISBN 13:
9781449392512
author:
Bourg, David M.
format:
Paperback
publisher:
OReilly Media
language:
English
Publication Year:
2013
Pages:
578
Dimensions:
17.8 x 3.3 x 23.3 centimetres (0
Genre:
Computers, Programming, General,
Condition:
New
Availability:
Item usually sent within 10 working days
£30.96

Description

Physics for Game Developers by David M Bourg and Bryan Bywalec is a comprehensive guide to applying physics principles to game development. This updated edition covers a range of topics, including collisions, explosions, sound, projectiles, and other effects used in games on various platforms. You'll learn how to develop your own solutions to problems using technical background, formulas, and code examples. The book explores classical mechanics, including kinematics, force, kinetics, and collision response, and applies these concepts to real-world problems such as modeling the behavior of boats, airplanes, cars, and sports balls. You'll also discover how to enhance your games with digital physics, using sensors like accelerometers, touch screens, GPS, and optical tracking devices, as well as 3D displays and the OpenAL audio API. With its focus on practical application and real-world examples, this book is ideal for developers working alone or as part of a team.

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