Kothari, D P

Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction

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ISBN 13:
9781683923565
author:
Kothari, D P
format:
Paperback / softback
publisher:
Mercury Learning & Information
language:
English
Publication Year:
2019
Pages:
400
Dimensions:
22.9 x 17.8 centimetres
Genre:
Computers, Computers, Entertainment & Games,
Condition:
New
Availability:
Item usually sent within 10 working days
£43.53

Description

Mastering the mathematical concepts essential for computer graphics and game programming is made accessible in this comprehensive guide. Practical coding examples in C and OpenGL are featured alongside step-by-step instructions and exercises, allowing readers to transition from basic concepts to advanced techniques. The book begins with an introduction to computer graphics and vector representation of geometric entities, before progressing through two-dimensional and three-dimensional transformations, parametric representation of curves and surfaces, windowing and clipping, and generating 3D models. Understanding these concepts is crucial for mastering computer graphics, making this resource ideal for courses in graphics, engineering, game development, and industry professionals. By blending theoretical knowledge with practical skills, this book provides a solid foundation for those looking to improve their mathematical foundations and programming techniques in computer graphics.

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