Al Sweigart

Invent Your Own Computer Games with Python

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ISBN 13:
9781593277956
author:
Al Sweigart
format:
Paperback
publisher:
No Starch Press 4th Revised edition edition
language:
English
Publication Year:
2017
Pages:
376
Dimensions:
17.5 x 1.8 x 23.1 cm
Genre:
Computing & Internet, Computer Science, Information Systems, Al Sweigart,Invent Your Own Computer Games with Python,No Starch Press,1593277954,Computing: Consumer Books ('Technical Trade'),Programming - Games,Computers,Computer Books: General,Compute
Condition:
New
Availability:
Item usually sent within 10 working days
£25.67

Description

Learn to create your own computer games using Python, a programming language that's easy to learn and fun to use. This book will guide you through the process, starting with simple games like Hangman, Guess the Number, and Tic-Tac-Toe, and gradually moving on to more complex projects. Along the way, you'll discover key programming concepts and learn how to add graphics, handle keyboard and mouse input, and even create simple artificial intelligence. As you work through each project, you'll build a solid foundation in Python and an understanding of computer science fundamentals. You'll learn how to combine loops, variables, and flow control statements into real working programs, choose the right data structures, and debug your code to find common errors. With this book, you'll be able to create your own games and explore the world of computer programming. The projects in this book are compatible with Python 3, making it easy to get started and continue learning as you progress.

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