Frank D. Luna
Introduction to 3D Game Programming with Directx 11
- ISBN 13:
- 9781936420223
- author:
- Frank D. Luna
- format:
- Paperback
- publisher:
- Mercury Learning & Information
- language:
- English
- Publication Year:
- 2012
- Pages:
- 600
- Dimensions:
- 22.6 x 17.8 x 5 cm
- Genre:
- Computing & Internet, PC & Video Games, , Games development & programming, Computer Books: General, Scientific, Technical & Medical / Mathematics, Computers / Programming / Games, Programming - Games, Computers - Languages / Programming, Computer gam
- Condition:
- New
- Availability:
- Item usually sent within 10 working days
Description
Introduction to 3D Game Programming with DirectX 11 provides a comprehensive introduction to programming interactive computer graphics, focusing on game development using DirectX 11. This book is structured into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. The book covers essential topics for those new to the subject, as well as providing advanced techniques for experienced developers. By following this guide, readers will gain a solid understanding of how to create engaging 3D games using DirectX 11. With its clear explanations and practical examples, Introduction to 3D Game Programming with DirectX 11 is an ideal resource for anyone looking to learn game programming or improve their skills in this area.