Isbister, Katherine
How Games Move Us: Emotion by Design
- ISBN 13:
- 9780262534451
- author:
- Isbister, Katherine
- format:
- Paperback
- publisher:
- MIT Press
- language:
- English
- Publication Year:
- 2019
- Pages:
- 192
- Dimensions:
- 5.30(w) x 7.90(h) x 0.60(d)
- Genre:
- Computer Science Textbook
- Condition:
- New
- Availability:
- Item usually sent within 10 working days
Description
How Games Move Us Emotion by Design explores how video game design creates strong and positive emotional experiences for players. The author examines the techniques used to evoke emotions, drawing on examples from various games.
The book counters arguments that games contribute to social isolation, instead showing how they can foster empathy and other positive emotional connections through play. It delves into the design elements of choice and flow, which distinguish games from other media, and demonstrates how game developers use avatars, non-player characters, and character customization to enhance players' experiences.
Examples from popular and indie games illustrate the author's points, including Sony's Little Big Planet and Brenda Romero's Train. This nuanced examination of game design offers insights into how games can influence emotion and social connection.