Hanson, Christopher

Game Time: Understanding Temporality in Video Games (Digital Game Studies)

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ISBN 13:
9780253032867
author:
Hanson, Christopher
format:
Paperback
publisher:
Indiana University Press
language:
English
Publication Year:
2018
Pages:
296
Dimensions:
22.91 x 15.19 x 1.32 centimetres
Genre:
Computers, Entertainment & Games, Arts & Photography
Condition:
New
Availability:
Item usually sent within 10 working days
£26.40

Description

Game Time: Understanding Temporality in Video Games By Christopher Hanson, Indiana University Press, 2018. The mechanics of time in digital games have presented a new model for understanding time in contemporary culture. In "Game Time", video game scholar Christopher Hanson argues that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience. Hanson's concept of "game time" is characterized by apparent malleability, navigability, and possibility, yet simultaneously being highly restrictive and requiring replay and repetition. This book features a comparative analysis of key video game titles, including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room. By examining these games, Hanson demonstrates how digital games can create new ways of experiencing time. This book is a thought-provoking exploration of the relationship between video games and our understanding of time.

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