Nystrom, Robert

Game Programming Patterns

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ISBN 13:
9780990582908
author:
Nystrom, Robert
format:
Paperback
publisher:
Genever Benning
language:
English
Publication Year:
2014
Pages:
354
Dimensions:
7.40(w) x 9.60(h) x 0.70(d)
Genre:
General Computers Textbook
Condition:
New
Availability:
Item usually sent within 7 working days
£35.16

Description

Game Programming Patterns by Robert Nystrom Game Programming Patterns tackles the common challenge faced by many game programmers: completing their game. Despite the complexity of their code, many projects fizzle out. This book provides proven patterns to help you untangle and optimize your game, organized as independent recipes to pick the patterns you need. You'll learn how to write a robust game loop, organize entities using components, and take advantage of the CPU's cache to improve performance. You'll also explore how scripting engines encode behavior, how spatial partitions like quadtrees optimize your engine, and how other design patterns can be applied to games. By applying these patterns, you can create a more efficient and effective game development process. With its focus on practical solutions, Game Programming Patterns is a valuable resource for game programmers looking to improve their skills and complete their projects.

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