Tynan Sylvester

Designing Games: A Guide to Engineering Experiences

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ISBN 13:
9781449337933
author:
Tynan Sylvester
format:
Paperback
publisher:
OReilly Media
language:
English
Publication Year:
2013
Pages:
405
Dimensions:
5.90 (w) x 8.90 (h) x 1.10 (d)
Genre:
Computer Programming, Computer Graphics & Design
Condition:
New
Availability:
Item usually sent within 2 working days
£32.37

Description

This book explores the design structure behind today's hit video games, helping you craft emotionally charged experiences through elegant game mechanics, compelling fiction, and immersive pace.

Design pro Tynan Sylvester shares practical advice on how to work with a team, avoid creative dead ends, and plan your project effectively. With clear explanations and examples, you'll learn how to create engaging interactions, motivate players, and establish a metaphor vocabulary to help players understand game mechanics.

By following the principles and practices outlined in this book, you'll be able to design games that generate emotionally charged experiences and provide a variety of play options. You'll also learn how to test and analyze your design through iteration, rather than making everything up front.

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