Dunsky, Michael
C++ Game Animation Programming - Second Edition: Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan
- ISBN 13:
- 9781803246529
- author:
- Dunsky, Michael
- format:
- Paperback
- publisher:
- Packt Publishing
- language:
- English
- Publication Year:
- 2023
- Pages:
- 480
- Dimensions:
- 23.5 x 19.1 x 2.5 centimetres (0
- Genre:
- Computers, Programming, C++,
- Condition:
- New
- Availability:
- Item usually sent within 5 working days
Description
Build your own OpenGL or Vulkan application in C++ and learn the latest techniques in character animation for modern games with this detailed guide. You'll discover how to create a game skeleton, load models, and animate characters using modern graphics. This book covers everything you need to know about game animation, from setting up a graphical window to creating a large crowd of smoothly animated characters. You'll learn how to use high-performance graphics, debug your code, and streamline your workflow. With this guide, you'll be able to bring your 3D avatars and NPCs to life in virtual worlds. A free PDF eBook is included with the purchase of either the print or Kindle book, making it an ideal resource for anyone looking to improve their game animation skills.