Dunsky, Michael

C++ Game Animation Programming - Second Edition: Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan

(No reviews yet) Write a Review
ISBN 13:
9781803246529
author:
Dunsky, Michael
format:
Paperback
publisher:
Packt Publishing
language:
English
Publication Year:
2023
Pages:
480
Dimensions:
23.5 x 19.1 x 2.5 centimetres (0
Genre:
Computers, Programming, C++,
Condition:
New
Availability:
Item usually sent within 5 working days
£45.77

Description

Build your own OpenGL or Vulkan application in C++ and learn the latest techniques in character animation for modern games with this detailed guide. You'll discover how to create a game skeleton, load models, and animate characters using modern graphics. This book covers everything you need to know about game animation, from setting up a graphical window to creating a large crowd of smoothly animated characters. You'll learn how to use high-performance graphics, debug your code, and streamline your workflow. With this guide, you'll be able to bring your 3D avatars and NPCs to life in virtual worlds. A free PDF eBook is included with the purchase of either the print or Kindle book, making it an ideal resource for anyone looking to improve their game animation skills.

View AllClose