Villanueva, Nova
Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity
- ISBN 13:
- 9781484271957
- author:
- Villanueva, Nova
- format:
- Paperback / softback
- publisher:
- APress
- language:
- English
- Publication Year:
- 2022
- Pages:
- 380
- Dimensions:
- 25.4 x 17.8 x 1.8 centimeters (0
- Genre:
- Computers, Entertainment & Games, Games Programming,
- Condition:
- New
- Availability:
- Item usually sent within 20 working days
Description
This comprehensive guide covers the entire 3D game asset production pipeline, from concept to implementation. You'll learn how to create and integrate assets using industry-standard programs like Maya and Substance Painter in Unity.
Through a single project-based tutorial, you'll gain a thorough understanding of each phase of the process, including base mesh creation, UV mapping, texturing, rigging, animation, and asset placement. By the end of this book, you'll be able to build a complete 3D game asset from start to finish.
Whether you're a beginner or an experienced 3D artist looking to expand your skills, this book provides a detailed overview of the 3D production pipeline in game development, covering topics such as texture, rigging, and animation, as well as iterative design processes.