Alda, Álvaro

Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity's Shader Tool

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ISBN 13:
9781484296714
author:
Alda, Álvaro
format:
Paperback
publisher:
Apress
language:
English
Publication Year:
2023
Pages:
442
Dimensions:
25.4 x 17.8 x 2.4 centimetres (0
Genre:
Computers, Entertainment & Games, Games Programming,
Condition:
New
Availability:
Item usually sent within 2 working days
£32.02

Description

Learn to create immersive game worlds with Unity's Shader Graph. This comprehensive guide provides easy-to-follow recipes and practical projects to help you master the Shader Graph tool.

Discover how to leverage the Unity Shader Graph to enhance your games, from simple effects like 3D scan lines to complex effects such as black holes, bubble particles, water, and interactive snow. With a thorough understanding of the Shader Graph tool, you'll be able to create engaging graphics that keep players glued to their screens.

Perfect for technical artists, indie developers, and game developers with little to no knowledge of shaders, this book provides a foundational understanding of how shaders are created using the Shader Graph tool. By the end of the book, you'll have a working knowledge of the mathematics needed to use the fragment and vertex shaders, as well as techniques for creating complex effects with post processing and procedural textures.

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