Smith, Gregory
Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations
- ISBN 13:
- 9781484298848
- author:
- Smith, Gregory
- format:
- Paperback
- publisher:
- Apress
- language:
- English
- Publication Year:
- 2023
- Pages:
- 447
- Dimensions:
- 25.4 x 17.8 x 2.4 centimetres (0
- Genre:
- Professional & Vocational, Computers, Entertainment & Games,
- Condition:
- New
- Availability:
- Item usually sent within 20 working days
Description
Learn the mathematical foundations necessary for building modern video games with Unity 3D. This beginner's guide covers key concepts such as points and vectors, autonomous behaviors, ray casting, collision, and motion control.
Through interactive examples and implementations in Unity, you'll gain a thorough understanding of how to apply mathematical principles to create compelling gameplay. You'll discover how to implement features like collision support, motion simulations, and shadow approximations.
This book is ideal for game enthusiasts, hobbyists, and anyone looking to refresh their knowledge of basic mathematics with modern examples in Unity 3D game development.