O'Connor, Raavi

Autodesk 3ds Max 2016 - Modeling and Shading Essentials

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ISBN 13:
9781517185817
author:
O'Connor, Raavi
format:
Paperback
publisher:
Createspace Independent Publishing Platform
language:
English
Publication Year:
2015
Pages:
416
Dimensions:
23.5 x 19.1 x 2.2 centimetres (0
Genre:
Computers, Graphics & Design, General,
Condition:
New
Availability:
Item usually sent within 7 working days
£18.56

Description

Mastering 3ds Max 2016's modeling and shading techniques is within reach with this comprehensive guide. Raavi O'Connor takes you through the process step-by-step, covering polygon and spline modeling, material editors, and mental ray's Arch & Design material.

Learn how to navigate the workspace, customize your interface, and work with file management commands. Discover how to create realistic models by mastering materials and maps, and gain a deeper understanding of Autodesk 3ds Max's features such as Global Illumination, Final Gather, and Caustics.

This book is designed for those new to 3ds Max who want to learn modeling, shading, and texturing. To complete the examples and hands-on exercises, you'll need v2016 of Autodesk 3ds Max. With this guide, you'll be equipped with the skills needed to efficiently use Compact and Slate material editors and create a variety of shading models.

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