Bourg, David M.

AI for Game Developers

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ISBN 13:
9780596005559
author:
Bourg, David M.
format:
Paperback
publisher:
OReilly Media
language:
English
Publication Year:
2004
Pages:
390
Dimensions:
17.8 x 2.5 x 23.3 centimetres (0
Genre:
Artificial intelligence
Condition:
New
Availability:
Item usually sent within 10 working days
£26.04

Description

Immerse yourself in the world of artificial intelligence and game development with this comprehensive guide. Advances in 3D visualization and physics-based simulation technology have raised the bar for creating engaging gaming environments, but it's no longer enough to simply wow players with dazzling graphics. The next step is to incorporate improved artificial intelligence (AI) into your games. This book introduces you to AI techniques such as finite state machines, fuzzy logic, neural networks, and more, in clear and concise language. With code samples throughout, you'll learn how to apply these techniques to create more immersive games. From basic techniques like chasing and evading to genetic algorithms, the book covers a range of deterministic and non-deterministic AI methods. Whether you're new to game programming or looking to brush up on your skills, this book is an ideal starting point for understanding and applying AI techniques in your own projects.

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