Byl, Penny de

Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

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ISBN 13:
9781801077330
author:
Byl, Penny de
format:
Paperback
publisher:
Packt Publishing
language:
English
Publication Year:
2022
Pages:
444
Dimensions:
23.5 x 19.1 x 2.3 centimetres (0
Genre:
Computers, Entertainment & Games, Games Programming,
Condition:
New
Availability:
Item usually sent within 7 working days
£47.24

Description

Learn the fundamental mathematics needed to create, render and manipulate 3D virtual environments with this comprehensive guide. By exploring problem-based exercises using Python, Pygame, and PyOpenGL, you'll gain a thorough understanding of how essential mathematics is for graphics and game development.

This book takes you under the hood of computer graphics, revealing how computers generate and manipulate 3D environments. You'll discover how to construct and render meshes, apply vectors and vertices, and work with vertex shaders to speed up rendering.

By the end of this guide, you'll have a solid understanding of the mathematics behind creating, rendering, and manipulating 3D virtual environments, and be equipped to build your own mathematics-based engine and API.

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